Solving A 3x3 Rubix Cube
Some brief notes on solving a traditional 3x3 Rubik’s cube. These instructions assume that you are starting by solving the white face first.
- Solve for the white cross
- Solve for the white corners and corresponding edge at the same time
- Solve for the yellow cross (three possible starting points)
- Hook
- Bar
- Dot (use either the hook or bar)
- Put yellow edges in correct spots
- Put yellow corners in the correct location
- Put yellow corners in the correct orientation
Hook
Start with yellow hook in the top left corner.
Starting top layout:
| | Y | |
| Y | Y | |
| | | |
Ending top layout:
| | Y | |
| Y | Y | Y |
| | Y | |
F U R U' R' F'
Bar
Start with yellow bar going horizontal
Starting top layout:
| | | |
| Y | Y | Y |
| | | |
Ending top layout:
| | Y | |
| Y | Y | Y |
| | Y | |
F R U R' U' F'
Edges
This sequence swaps the front edge with the left edge on the top of the cube. So start with the edges you want to preserve on the right and back. It may be the case that there are no two edges that are correctly adjacent. In that case, you’ll just have to do this bit twice.
Starting top layout:
| | B | |
| O | | G |
| | R | |
Ending top layout:
| | O | |
| B | | G |
| | R | |
R U R' U R U2 R' U
Corner Location
This sequence rotates the corners. If the corners were numbered clockwise starting in the top left as 1, 2, 3, 4, then after this sequence the would be : 4, 1, 3, 2
Starting top layout:
| 1 | | 2 |
| | | |
| 4 | | 3 |
Ending top layout:
| 4 | | 1 |
| | | |
| 2 | | 3 |
U R U' L' U R' U' L
Corner Orientation
This sequence rotates the corner in the front right hand corner of the top. Orient the cube so that the corner you want to change is there. Run this algorithm one or two times. Once it’s complete, rotate just the top so that the next corner you want to fix is in the front right hand corner of the top. Repeat until all the corners are correct.
Note that the algorithm repeats itself, so it’s really a short one to learn.
R' D' R D R' D' R D